Showing posts with label blog. Show all posts
Showing posts with label blog. Show all posts

Saturday, October 2, 2010

Holy bottomless stomach, Batman! I've been eating so much crap the last 2 days and I'm STILL hungry! Really, you wouldn't believe what I all ate; it's maddening. But on to business:
Recently, I got into an argument about HD re-releases now also getting done in games. Now, I'm not a huge fan of it in movies either, but trying to resell the same game twice took it a little too far for me. Apparently, I also extremely butthurt a wave of fanboys, because from my valid points on, the argument deteriorated in attacking my person and nothing else. So, it wasn't really an argument, as I was the only one trying to divert the assaulting monologues 5 to 6 people were blasting upon me. After repeating myself 5 to 6 times and disproving a lot more "arguments", I decided it was best to let the internet be the internet and create an article about my opinion. Since I had to make myself crystal flippidy clear on every word said in the argument, I had to create an article of equal clarity. Therefore, it became the shocking discourse you will see posted below. It was even so long, I couldn't bring myself to making any more points; so not all subjects were handled. If it means anything: I'm sorry for being so precise. I'll try and make monosyllabic grunts about people's sexual preferences in bad grammar next time, pinky swear.

Enjoy. Oh, and it's only the internet: cool the copulation down, ok buddy? 

Tuesday, September 21, 2010

Apocachips and the most awful play on words ever.



I failed to sleep for 6 days straight now, so enter your own witty opening here for once. If you want me to come up with something smart, I suggest you hook me up to a never-ending caffeine pump or force feed me cocaine.

Anyway, it’s been an odd few days, I suppose. I was going to write about it as it happened, but the same rules of exhaustion apply. So, what you read will be extremely fragmented and incomplete. I even doubt most of it will still be very accurate or even correctly processed by my sleep deprived brain. But here goes:

So, yesterday I received an email stating my super awesome DS games have arrived and I should come pick them up from the store. As I almost died last week (literally), due to exhaustion, I wasn’t really chipper about having to go somewhere, but I did anyway. I was planning on returning to the gym that morning, but I started feeling extremely ill again, so I aborted early, before choking on my own vomit again. If you ever want to spend an afternoon doing something different, may I suggest fainting in a gym toilet stall. But I digress. I got up and tried to find some fitting clothes, without passing out. In one fell swoop, I also added my new favorite song, Under My Feet by None More Black, to my music player and headed out.



It will never cease to amaze me how people can look at you with such disdain, no matter how presentable you look. Yes, it’s the piercings; I know, I’m the one wearing them, not you. I have lost all comprehension as to why people try passing off charity and compassion as the social standard when nothing could be further from the truth. People are brought up to hate others and suppress anyone in a fierce global competition for social status.

I was nearing the store though, when someone crossed my path that I knew recognized me.  We’ll get right back on that. First I want to tell you the jolly news that right behind her back; I noticed the store being shut down. It’s always lovely to battle consciousness over effort and having it be for naught upon arrival. Now I’m even fainter and I have no games. But back to the ho...nourable passerby, myes. Apparently, right behind me, she started picking up pace; which I could’ve concluded by her stare being stuck to the floor before she passed me. She looked more and more familiar as we were now both stuck on the same pace leading home. That’s why she chose to cross the street; you know, just in case. But enough about her; my point is, you don’t need to be friendly if you know me. But it’s kind of rude to act like I might rob, rape and kill you in the middle of a busy street in midday. Not that I couldn’t use the money and such; I just don’t like prison all that much.

Giving my middle finger to this day in general, I thought it’d be time for me to be a complete fat pig. So, I passed by the store on my way home and dug in. There I bought an assortment of lovely items. I also decided to catalogue the rare occasion, as it could probably serve as my epitaph later on: “Here lay Daav. He should’ve cut down on the greasy stuff, the fat pig”.


So, after purchasing all these lovely goods, I went home to eat everything all at once. If you’re going to live like a pig, you might as well bear down. Get it? Bear? Yes, I explain my obscure puns; otherwise my subtle genius would be lost on you all. I’m like Kanye West: A mothafuckin lyrical wordsmith, mothafuckin genius, Pardon his French. Maybe he can debate me later about the fact he doesn’t speak French and I shouldn’t start rumors about him. Is any of this getting through? If not, you and I do not share interests; sad.

Several digressions later, I walked home to stumble on more people that recognized and shunned me. At some point people should realize they are awful people, when all their acquaintances shudder in fear when they pass. Someday, I’ll make that realization as well. But I had chips to eat and sorrows to kill by indigestion.


At home, I downloaded some bad tv and start to scarf down, what I’d hope would be an imminent heart attack waiting to happen. It is strange that at these precise times, you’d get interrupted. Not on the 19 hours a day you’re completely isolated from any social contact, oh no! Right at that godforsaken point; that’s when you interrupt people, in the name of social interaction. Here’s a tip: If you were truly social, you’d let me be when I need a minute and come back to me later on, even if you have other friends. It’s called a priority and I apply it well to all my contacts. Perhaps it should be something you need to do as well.

Did I mention I found my first ever fortune cookie that day? Well, I found my first ever fortune cookie that day! At least it’s a little light point at the end of a flame engulfed tunnel. I was expecting it to taste like cardboard though and the fortune to be very snide and sarcastic. On the bringt side, I was only correct on one occasion. The fortune cookie actually tastes yummy, not at all like cardboard. If that were the case, I’d eat cardboard every day! The fortune was a bit more tasteless though. In the sense it stated: “The roots of work might be bitter, but the fruit tastes sweet”.

Yes, a work related fortune is exactly what I need right now. I’ve been summoned to appear in front of the people in charge of my welfare money. And despite my ridiculous amounts of efforts across the years, it’s no surprise I’m still jobless. This will probably not come over well, so I’m fairly screwed on the matter; even with the amounts of evidence I can present. Being depressed for months now, doesn’t help much either. But hey; we should fight and make the most of life and all that stupid bullcrap I don’t agree with. “Awakened to the blood stained face of a world that cannot be changed. Forever reminded of a nightmare that is every passing day.” These words I live by, therefore I have them imprinted in ink on my body.



As I was building up this coronary, I noticed that 300ml of Hot Salsa is actually less than I’d want it to be. And so, halfway through my bag, I was left wanting and my jar empty. Why Hot Salsa? Because I like hot tamale!(10 points for reference) Still determined to kill myself with the power of potato goods, got up once more, now filled with chips energy, and proceeded to saunter down the shop across the street. One overpriced jar of Hot Salsa later, I was back in business; though I fear the exercise of walking might’ve saved my soul.

At long last, I reached the critical point though. With about 20 chips left in the bag, I could not get another bite in, without all the other bites coming back out first. Indigestion had been achieved (Achievement unlocked – 30 points).

To make sure my brain would shut down on itself, I took a look at my right side where there are many a letter stacked, filled with official statements that need my urgent attention. I’m fairly sure some are bound to be overdue, because I can’t remember when these letters weren’t here. There’s a letter from my money-stealing union, my money revoking authority and my useless insurance. Apparently the insurance thing is something of critical importance. In that case, perhaps they should send it in a more important letter. But it doesn’t end here, oh no! You live in a dream world if you think a simple mountain of feces is enough. Feces only come in Himalayan proportions, nothing less.

My landlord has been very evasive about getting down a new contract; probably since he’s selling the house I live in with little warning. I can’t stop him though; it’s his place. But being this is the second time this has happened to me, I can’t say it does much for my general sense of trust and security. I’m not going to have any money in a month though, so I guess that doesn’t really matter, if you look at it that way.

Why do people keep asking me what I will do once that occurs? I have no idea what they expect my response will be, I really don’t. If I don’t have a plan for basic daily routines in life, how do you think my visions of the probable and debatable future are? My hypothesis is, I will wait until my money runs out, which I expect to happen in about a month and a half. After that I will wait to get evicted from this house, if it is still under my contract and still functional. And after that, I suppose curling up and die is the ‘plan’. I wouldn’t know how else the situation can be handled.


There’s a lot I’m not telling you, of course. If it only were this simple, it wouldn’t be much of a conundrum. I might be lowly educated, but that doesn’t render me useless from an intellectual standpoint, just from a technical standpoint. So, let’s try and end this on some random notions:

I started a DailyBooth recently and have enjoyed acting like a tool on it. What else is there to do with my life than acting like a tool? It’s not like I’m useful for anything else. But in general, I’ve talked to a lot of people lately; none of them seeming to share a lot of interests with me. But I guess some attention is better than none; be it ever so slight.



I also finished all my fatty foods today and was still hungry when all was finished. I didn’t get up once more though, as I stated earlier I’m exhausted. I wonder if this has something to do with the near death experience thingie?
Anyways, we’ll conclude here. It’s been a while since a personal post, so consider this way overdue. There will be less personal blogs to follow later, if I can get one project to start. If so, expect more news here. But you can also follow me on a whole rayon of social media to stay updated. Here is everything you need to know:


And gamesites:
NoobFeed – I’m a staff writer on this one
Gamespot – I’m a mentioned member on this one
ButMob
GiantBomb
All others are usually ghost accounts:
1Up
GameTrailers



There’s more, but they’re not even worth mentioning. But if you have any sites you’d like to know I’m a part of, feel free to ask on any active account.

This isn’t one.

Monday, February 8, 2010

Chapter Two - Time For Adventure

Yesterday, after putting in weeks of professional game-time, I've finally finished Dragon Age: Origins for Xbox 360. And when I say professional game-time, I mean literally putting in a day's work through playing video games. Here's the thing:  I do not own an Xbox 360,  I don't have that kind of money. My brother, however, does. And when said brother is away at work, that Xbox just sits there in his room doing nothing, completely neglected. It must be a crime against humanity, as he's almost never home.  He does however justify this by spending every free minute of his life either gaming or watching Animé.  Sometimes even epically combining both in some sort of awesome coolness trip. 


Previously, while I was out browsing Gamespot for the usual old games I play, I kept coming across all sorts of references towards this game called Dragon Age: Origins. That made me recall this ranting spree my brother went on for several weeks, regarding this game called Dragon Age: Origins. At some point he asked me for my original Baldur's Gate collection. Something to do with the makers from Baldur's Gate making a new game called Dragon Age: Origins. Those factors combined made me crack at some point and decide to look into that game. Usually I try not to mess with newer games, as I can't play them anyways and so I get frustrated marveling in their glory. But since the buzz around it was so big and my brother's opinions about games are fairly correct 9 out of 10 times, I just had to go take a look. 

What I saw there was nothing extraordinary as all the hypes mentioned, but then again, hypes usually tend to set you up for imminent let downs. I did however see a new BioWare game and I've always enjoyed playing those frantically. More so, the whole reason I bought an Xbox, days prior to the next-gen release, was because I was playing a small bit of Jade Empire and KotoR II at a friends house. It got me hooked so badly, I couldn't think about anything else. I just had to go out and buy me those games. My addiction was so acute, I even had to go out of town to find a copy of Jade Empire there that very day.
The following weeks, I spent all day and night going through just about every possible playthrough in both games. And the best part was, it didn't even get dull.
That is the reason why a new BioWare game might not be the most surprising new game made, but it does deserve looking into. It's basically the same formula in a new package, but it's one hell of a winning formula. For those of you gladly battling alcohol addictions, consider it like a new beer. It's just some beer, but beer is always awesome and you'll always have some room for it.

Back to my original point: After weeks of hearing from all sides how good this game was, I formed a cunning plan. As my brother has a job and I don't, there's an 8 hour window where the Xbox is used as an expensive paperweight and I could step in to save the day. And by saving the day, I mean usurp his console and basic hospitality by raiding his house while he is gone. I pitched him this idea of interim gaming and he was cool with it. The only thing I had to do was to wake up on time for him to go to work and leave me in his house. That time, however, was 5 AM! To my amazement, it is possible to wake up in time, given the proper motivation. After 26 years of getting late for just about any morning appointment I have ever had, there I stood in complete zombie mode at my brother's door.
And so began my job as a professional gamer. Starting at 5 AM, I would take a 5 minute, snack break at 8 and have half an hour for lunch at 11, followed by a quick snack break around 2 PM. Like I said, I was taking this seriously; this was my job, not some silly toy!

During these weeks of intense gaming, I discovered a few things. 
For one, gaming makes you exceedingly lazy, yet productive towards your game. You'll pool all your non-game related tasks into 1 single sweep of actions. For instance, you'll combine going to the bathroom, drinking, following up daily tasks such as mails, cooking and eating all into one and do them in less than 10 minutes if possible. Because everything you do will make the clock tick closer towards that deadline where you have to return to your mundane life, instead of rocking it in Ferelden.

Secondly, this setting of professional gaming will make you plan ahead, even when not actively playing.  I was, for example, planning what I could eat the next day while playing and what dish would take the least time to prepare and then consume, while still being nutritious. A trait that wasn't too healthy, I think, as I would usually eat pasta, sandwiches or reheated food, but nothing else. And usually I take time to cook some nice dinner; but not anymore! There was questing to be done and I had a Blight to stop!
Also, any common courtesy you might have had, swiftly went out the door. I'd wake up barely in time to show up at my brother's (hey, it's still 5 flippin' AM!) and on bad days, I'd forget most of my food and drinks. And instead of wasting time to go fetch them, I'd just loot his fridge and cupboards. Once the game was on, there was no brother or hospitality, there was only the Grey Wardens and my nemesis the Archdemon.

But the main reason I'm writing this, is because throughout my second week of gameplay, I started wondering something. That's after 40 odd hours if you're keeping count, by the way.
I wondered how huge gaming companies would market games such as these to a big audience. Granted, there's a nice following of fans for any game that has references to Baldur's Gate. But I'm guessing this game has a huge budget and even if it's brought out on all platforms, it has to sell to a large amount of people to return that investment. Sure, there will be revenues also to be had in related merchandise. But that can't topple it, can it?
The reason why I wondered this, is because I can't perceive Dragon Age being played by a large amount of people. I mean, even if you play professionally, like I did, for 8 hours a day, it will take you about 2 weeks to complete one playthrough. the other playthroughs might be a little faster, but will still take in a sizable amount of time. Most people don't have that much time to spend everyday on video games. Kids have to go to school, do homework and possibly have some other hobby. Adults should have a considerable larger amount of responsibilities, such as work, college, groceries, housekeeping and other hobbies. Pensioners might have a butt-load of time, but do you see them picking up Dragon Age and going all epic on you? I'd have to see it to believe it.
And if you don't play for at least 4 hours a day, it would just take way too much time to ever have a chance at completing it. That might be fine to try that once, but I don't think you'll enjoy failing at games for long. In all, you won't be picking up an RPG you can't make time for.

So how would a casual gamer be convinced to pick up Dragon Age or any other adventure game? It's fine if you're a hardcore gamer. You know you don't have a date on Saturday and you'll be in your dungeon hacking away at the Darkspawn, possibly taking a break to pwn n00bs on some online game. But someone with friends, hobbies and essentially a life can't really afford to stow themselves away with their console to play out some fantasy with magical creatures. If nothing more than the lack of time, you'd quickly get stigmatized as some sort of nerd. Or a brand I usually get: a no-lifer.
That's right; enjoying video games means you lack the skills to go out and live your own life. Funny how that applies to only certain games and it doesn't apply to other things like films and books. Even more odd to me, as I think books and films can only direct you to one scripted ending in one track. Whereas in games, you'll have to work your way towards it and in cases like Dragon Age: Origins you'll have multiple outcomes based on your decisions during your experiences. That means that every action will affect the outcome and have different consequences based on those prior actions. Kind of like real life?
Surely, sir, you must jest? No, I do not jest! Get your head out of the prejudice box that generations before you have placed gamers in! Think for yourself! Is that so hard? Video games have advanced exponentially since PONG and we have, at the very least, added a few more lines to the screen...Excuse me for the rant, it needed saying. 


I'll grant you the fact that if you're going to play a role-playing game, you're going to have to put some serious effort in it. And yes, that will diminish the time you'll have left for other things, if you are interested in the game enough. But is that so bad to have a heartfelt interest in something? Why is it necessary to berate gaming? I don't see society scolding people who passionately read "The Catcher In The Rye" and I'm quite sure that book takes a while to finish as well. Although, in all fairness, people might have protested it in the fifties, but certainly not to such great lengths. I'll kindly leave the whole "games make people to bad things" argument aside (for now).
But the moment someone picks up an adventure game of any sort that takes place in some fantasy world and takes more than 5 hours to complete, people have the sudden notion you have no life. Because you have no interest in "normal" things. I don't recall being asked if I did have other interests though.


I think that is why racing, sports and other games are so much more popular and RPG/Adventure games are shoved into the nerd corner. They're just a lot more accessible to a large crowd. No real thinking or effort is required to enjoy a good racing game. You can pick it up for 5 hours or 10 minutes, whichever works best for you. Whether you're playing a quick match against Barcelona or trying to win the championship, you can play as long as you want, blow off a little steam and then go on with your natural life. Also, there's no need to read up on a lot of background and story or adapt to anything; you know all there is to know already. You know Henri and all his mates and what they do best; just put on the game and go!
It's that accessibility and recognizability that appeals to the masses. But it's also the factor that makes it acceptable to do as a pass time. You can do it, because everyone does it, that's normal. Nothing cooler than tuning cars or beating the living crap out of someone in a quick bout of Tekken.
Although I largely disagree with that statement myself, I don't think role-playing games as we know them now will change that opinion. Even if you raise the recognition towards it and make everyone participate in a more modern form of RPG, you'll still need some sort of knowledge of the background before playing. More traditional stories, like in a faraway, Middle Ages setting however, will need more work to be able to include everyone. Because, even with all other factors taken care of, you'll still need to put in the hours and putting hours on games equal nerd, we've established that by now.



 I, however, enjoy the frequent time I spend whisked away in Ferelden fighting for either good or bad, but mostly good. That's just the kind of person I am. I can always come back another time and do a thoroughly evil playthrough a second time around, for giggles. Usually though, I'll try to make the right decision or the one I find best at the moment. Surprisingly, in Dragon Age: Origins, that might not always be the best way to go. A nice twist I might add, it makes you think outside the box a little. Good choices aren't necessarily good and vice versa. It made me think of a mission in Grand Theft Auto where they'd lead you to doing something the mission did not call for and still have a positive outcome. That made me think people should implement that a lot more in games and have people do things their own way. 
It's yet another argument I have for keeping me locked in the game for a long  time, because it feels lifelike and it's an epic adventure. What more could I ask for?
Who wouldn't want to live out an adventure like that?

And maybe that's how companies would appeal to a large audience. Focusing on how awesome your adventure will be and how it's so real, you'll think yourself there. Without mentioning the time needed to the larger audience, you'll have more people wanting to experience the trip. At least, that's how I think they could market it, because that's what it's all about: the experience. Only, that brings back one of the original problems, that is the time needed. Like mentioned, you might trick people once or twice, but if they don't put in the time, they'll stop coming back at some point. Also, you'll again revert to the stigma of a dungeon dweller, playing hours on end instead of boozing it up with mates. Or trying to pick up chicks, whilst trying not to vomit in their cleavage you're immersed in. You know, the simple things in life.
Perhaps it
might fancy a few by mentioning it's worth your time investment to see it through. Seeing your efforts come to fruition and all that. Or by appealing to it's customized ending or perhaps enticing people to save the world, doing the right thing. Marvelous graphics, lots of flash; all seem plausible solutions, but can't really deadlock me into believing a casual gamer might want to pick it up.  If someone has the answer to this question, I'd sure like to look into it.

Until I've figured that out, I've come up with a possible solution to make role-playing games accessible and acceptable by the masses:
Instead of making elaborate epic adventures, which are really compelling and use all their space in storytelling and durability, you make them short and fast. Doesn't sound like much on the first sentence, does it? Hear me out.
Normally you have one set world, with many regions, creatures, etc. Instead of doing that, you save all the disc space on creating a completely random world each time. And in addition you try and randomize as much you can concerning equipment etc. Let's say you make 3 tiers that way, so more traditional players can still pick up on it. But you don't want to stretch it out too much, you want as much room for creating a unique and thrilling experience each and every time. A problem with some games is that they want to be too much of all possible options and end up being poor in all areas.
Let's say 1 playthrough could be done in less than 10 hours and is filled with action constantly. Of course you'd need to keep some short cut scenes for each playthrough and preferably as many endings as you possibly can. Even if they differ in only one area or so each time. That way you're certain you have a large array of endings to keep the player coming back.  If you don't focus on having realistic graphics, you could do a lot this way.
One more problem you'd have to take care of is the traditional level system. In a game that takes less than 10 hours, it'd be ridiculous to have your character level 30 times or so. So I propose having a simple upgrade system you can use. Perhaps even so simple you can activate it while playing and don't need to go to a character screen, but not necessarily. It would however keep you in the action screen.
 The action on itself will more than probably work best in hack and slash method, but I don't see why you can't implicate as much skills and spells in there, if they're all custom to a wide array of characters anyway. Don't forget, each playthrough is completely different in area and story, so taking a different character each time won't become boring. It will feel like a completely different game each time.

In short I'd make it an experience that resembles a few existing games. You'd take the random levels such as in Diablo or in much lesser extent the Disgaia series, if you're familiar with them. You'd take the unique experience of such as Gran Turismo for your character, customizing it a different way every time with loads of possible characters to choose from. A battle system that resembles that of Final fantasy 12 and action packed like a mass zombie game. Cell shaded or more cartoon-styled graphics to keep the framerate up and the disc space low. It might not work in a medieval setting, but I think games like Odin Sphere and such look amazing, even in 2D and they probably take a lot less room to create.
Customized cut scenes and endings as many as you can muster; at least 300 cut scenes, each about 10 seconds or so and at the very least 30 endings. Depending on the length possibly a lot more. You don't need an ending of 5 minutes and a credit reel of 30 minutes. That can all be done quickly, if you want.
Voice acting? Why not; Dragon Age: Origins seems to have a massive amount of voice overs and still has room for a giant world. Just think of what that could mean for my idea! I think the voice acting will be much more efficient to keep the action flowing, instead of having to read a boring text box.

If anyone has heard of such similar games in existence, feel free to pass me a line, though I doubt it would be done in the extent I'm envisioning it, as I have such a large view on this game. It felt a bit lengthy to jot it all down though. I think these types of games would open the door for the casual gamer to gradually get cracking on an epic adventure and join us in our nerd world. It would be awesome to puke in a woman's cleavage at a bar, while you were discussing how you tried to free Morrowind from it's evil burden.
Until then, this boy with a leg tattoo of Dungeons and Dragons will bid you good day. 

Saturday, January 23, 2010

Storm, ahoy!

Warning: In this snippet I'll be plugging things like crazy (3), like it or not, up to you.


Recently after starting this blog for fun, I began taking up reading whimsical and sometimes informative articles or other blogs. Most of the time they were more of another way to waste time on derivative things, like comics and funny pics. Yes, my brain likes getting numbed down, like any other idiot.Then I came across this link, regarding blogging itself and the first 2 things really applied to me and my adventures as a recent blogger.
Once you start blogging, you begin to pay closer attention to the world around you. You notice the details, live in the present moment, and relish the life lessons, because these become the themes you will write about.


That part really reflected to me. Whether I was now out thinking about occurrences as I experienced them or viewing things, no longer sycophantly, but rather opinionated. It made me think longer and harder on a wide range of things I could share with the world through blog form. And let's face it, there's nothing worse than someone who has an opinion about just anything. Shut your hole and keep it to yourself once in a while, dammit! This was one reason for me not to continue writing despite my, now opened, mindset. The other was that none of the ideas I received from those experiences seemed compelling enough to write as a whole or stand on it's own as a message. Combining multiple of those ideas was also not an option as my mind is very erratic and thus to try and put a consistent line amidst that chaos; now thát would be utter madness!
Anyway, that brewed in my noggin for a while and remained dormant for a while. Also, having to remain busy with social obligations constantly thoroughly shortened my writing. And I like to write everything at once, start what I finish in one take, otherwise I'll just put it off and eventually just cancel the whole thing. Once I start, it's gotta be finished or it's not worth doing basically.

In the wake of those obligations, I happened to stumble on a kinetic spark for my writing 'aspirations'.
Let's not fool anyone here, I write because I have the time to do so, not for some higher resolve. If any, it would just be to share my view on things. And views as a definition are just a relative opinion of a select group that doesn't necessarily require any agreement of other parties. I don't expect you to agree, nor am I here to try and alter any beliefs you might have. Your opinions are just and fine however they may be.
This spark (bit sidetracked now, sorry) was and is Henry Rollins, the great and his many works to spread awareness on any level to any amount of people he can. He made some very good points about his inquiring nature and how to pursue it.



As I can't figure out which of these videos to lure you with, I'll just tell you to watch this and then watch as many other videos as you can/will. This being said, I can also tell you this man has made me realize that although you might not want to hear about my opinion, I should voice it anyway.
That's why I've decided that in the coming weeks I shall try and write about all the things I was pondering about. Maybe even more and more than probably less.
As far as Henry Rollins is concerned, I really urge you to watch not only his spoken word, but pick up his interviews and his show on IFC, where he takes interviews to a whole other level. for instance, check out his interview with Samuel L. Jackson where they don't talk only about his movies, but also about the civil rights movement and that effect on the actor as well as the world. Astonishing!

Anyways, this will be the prologue of a hopefully fruitful endeavor filled with erratic, non-consistent, nonsense spewed from my brain unto this blog. Ideas and thoughts so far spread from each other, you never perceived as possible to dwell in one single entity.
For those of you who do not feel like quite literally wasting your time reading fairly odd, distorted gibberish coming from yours truly: Tune, the F, out, NOW!
All other people not yet completely brain dead from reading this: Hold on tight, we will be going on a bumpy ride!
Good day.